AR Technology Application in Science and Technology Museum – ‘Roaming in Science and Technology Museum’ of China Science and Technology Museum as an Example
Qianqian Hao, China Science and Technology Museum
This presentation uses the app ‘Roaming in Science and Technology Museum’ of China Science and Technology Museum as an example of how the exhibition hall ‘Science Paradise’ utilizes AR technology to achieve strong participation, interaction and sharing. It summarizes operation problems and lessons learned, such as a reluctance to download apps, more sophisticated AR scene design, and interaction increasing game design etc. Finally, this paper analyzes several application scenarios of AR technology in science and technology museums such as AR museum guiding, virtual instructors, exhibits’ full-display, interactive operation of exhibits, AR virtual games, AR culture and creative products, and so on.
Three ‘R’ in Science Wagon
Zhichao Jia, China Science and Technology Museum
As an important component of China’s modern science and technology museum system, Science Wagon plays an important role in China’s Rural Vitalization Strategy and the development of rural science literacy. The China Science and Technology Museum (CSTM)
uses Science Wagon to carry out science communication work in rural areas. In order for the rural public to connect with leading technology, CSTM has made some exhibits using virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies, such as AR Jacob’s Ladder and MR ‘Jiaolong’ (China’s manned deep-sea submersible). This presentation will introduce the application of VR, AR, and MR technologies in Science Wagon.
From Employee-centric to User-centric, Migrating 4 Distinct Museum Websites Together Under One Name
Lauren DiVito, Ingenium – Canada’s Museums of Science and Innovation
In 2017, the Canada Science and Technology Museums Corporation rebranded as Ingenium —Canada’s Museums of Science and Innovation. Ingenium and its three museums —the Canada Agriculture and Food Museum, Canada Aviation and Space Museum, and the Canada Science and Technology Museum —celebrate creativity, discovery, and human ingenuity, focusing on the stories of people. With this user-centric shift came the need to consolidate 4 separate websites under one banner while preserving each museum’s unique identity. Working within a tight timeline, our aim was to restructure existing content to increase visitor experience and create stronger cross-promotional opportunities, all while emphasizing accessible and inclusive design. This presentation will include a discussion around our process, agile methodologies, challenges, failures, successes, and our roadmap for the future.
Digital Technologies in Museum Activity – the Learned Lessons
Nina Borisova, The A.S. Popov Central Museum of Communications
The A.S. Popov Central Museum of Communications (St. Petersburg, Russia) founded in 1872 faced a large-scale reconstruction at the beginning of the 2000s. It became the beginning of a complex introduction of digital technologies. We recognized many advantages of digitalization (electronic base of museum objects, automation, new life of expositions, etc.), but have faced also problems, such as frequent need for change of software products, projective and other equipment; a problem with preservation of the digital materials due to the obsolescence of the carriers; the computerization of exposition space and its transformation into a game zone (at the expense of demonstration of historical collections) is not always really popular with museum’s visitors.
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